Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b2
2018.4.8f1
Issue ID
1183854
Regression
Yes
Timeline Activation clips can not be modified during runtime
To reproduce:
1. Open the user's attached project
2. Play the "SampleScene" in the Editor
3. Slide the first slider until the cube shows up
4. Slide the second slider until the cube disappears
5. Build and run on Mac/Windows/Android/iOS and repeat steps 3 and 4
Expected: The behavior is the same on Editor and Player
Actual: The cube does not disappear on Player
Reproduced with: 2020.1.0a5, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2018.3.14f1, 2018.3.0b2
Not reproduced with: 2017.4.32f1, 2018.2.13f1, 2018.3.0a11, 2018.3.0b1
Regression started in 2018.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Resolution Note (2020.1.X):
after changing the asset, a playableDirector.RebuildGraph() call is required in the player.