Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b2
2018.4.8f1
Issue ID
1183854
Regression
Yes
Timeline Activation clips can not be modified during runtime
To reproduce:
1. Open the user's attached project
2. Play the "SampleScene" in the Editor
3. Slide the first slider until the cube shows up
4. Slide the second slider until the cube disappears
5. Build and run on Mac/Windows/Android/iOS and repeat steps 3 and 4
Expected: The behavior is the same on Editor and Player
Actual: The cube does not disappear on Player
Reproduced with: 2020.1.0a5, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2018.3.14f1, 2018.3.0b2
Not reproduced with: 2017.4.32f1, 2018.2.13f1, 2018.3.0a11, 2018.3.0b1
Regression started in 2018.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (2020.1.X):
after changing the asset, a playableDirector.RebuildGraph() call is required in the player.