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Transition fading disappears and the Camera's blue background appears wh...
How to reproduce: 1. Open project "RenderingDiscrepancy.zip" 2. Build the project for iOS/Android and deploy it to the device 3. In ... Read more
[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce: 1. Download the attached project 'AndroidBeeTest.zip' 2. Make sure ARM64 target architecture is selected in Androi... Read more
Grid align unavailable from Grid Snapping dropdown menu when Tool Handle...
How to reproduce: 1. Open any project 2. Set the Tool Handle Rotation to Local 3. Create any GameObject 4. Move the GameObject so th... Read more
Playable Director throws ArgumentOutOfRangeException error when selectin...
How to reproduce: 1. Open the user attached "UnloadPlayableAsset.zip" project 2. Open the "SampleScene" Scene (Assets/Scenes) 3. Sel... Read more
Shader keyword is not disabled when calling ShaderKeywordSet.Disable
Reproduction steps: 1. Open the attached project "disable keyword 1417644.zip" 2. Open "SampleScene" from the Project window 3. Buil... Read more
AssetDatabase.FindAssets doesn't work when reimporting all assets
Reproduction steps: 1. Open the user's attached project "AssetDatabaseReproCase.zip" 2. Click Assets > Reimport All Expected result... Read more
GameObjects are not rendered by the Overlay Camera when calling Universa...
Reproduction steps: 1. Open the attached 'My project' 2. Open the 'SampleScene' 3. Enable the 'DrawCamera' GameObject Expected resu... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps: 1. Open users attached project 2. Enter the Play Mode 3. Press the Stats button in the Game View window 4. Drag ... Read more
[Linux] Webgl build crashes every time when using Unity Editor on Linux
How to reproduce: 1. Create new 3d project 2. Switch platform target to WebGL 3. Build and run Expected result: Build succeeds Actu... Read more
[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce: 1. Download and extract the user attached project (TheFacility.zip) 2. Host the "webgl2" build of the project on a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11