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Shadergraph preview for lit and unlit sprite master node wrong color whe...
Reproduces on all versions of Shadergraph with the Sprite Lit and Unlit shadergraphs (6.9.1, 7.0.1, 7.1.1 and Github Master 8.0.0 (e... Read more
Assert Exceptions in Finalizers are not logged to Console
Steps to reproduce:1. Download attached project2. Open 'SampleScene' scene3. Enter play mode Actual results: Notice that the Asserti... Read more
Shadergraph: Multiply node with matrix plugged into both inputs won't ex...
Notes: reproduces in 7.0.1 release, 7.1.1 release, and 8.0.0 github project (eca116d0f3)Does not reproduce on 6.9.1 release. Repro s... Read more
[UWP][Hololens] TouchScreenKeyboard's shift key duplicates last typed ch...
How to reproduce:1. Open user's attached project -or- download newest Mixed reality toolkit for unity2. Open "HandInteractionUnityUI... Read more
Position Node bug in Shadergraph (in hdrp variant).
Position Node dropdown expresses it starts off in "World Space" but behaves as "Absolute World Space". If you then close the project... Read more
[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Materi...
How to reproduce:1. Open the "testScene" Scene in the "case_1184602.zip" Unity project2. Select the "Sphere" GameObject in the Hiera... Read more
[ProBuilder] Errors logged if Shape Tool is open when entering Play mode
1. Open Shape Tool2. Hit Play Expected: enter Play mode with no errorsResult: enter Play mode, several errors Read more
[LWRP] "NullReference Exception" is thrown on creating Animation of Ligh...
NullReference Exception is thrown on creating Animation of Light 2D Steps to Reproduce:1. Create a new Project2. Install Window >... Read more
[iOS] Mobile Notifications cross-build produces an Xcode project that fa...
The Mobile Notification package executes a post-build Editor script that changes the Project file (iOSNotificationPostProcess). This... Read more
LoadAllAssets does not work the same way as its Async version LoadAllAss...
In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor