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Crash in physx::PxsSolverSetupSolveTask::runInternal when game object am...
To reproduce:1. Open attached project;2. Open ggf scene;3. Choose Girl and in the Inspector add Component "Spawner";4. Attach Girl g... Read more
[UI] Scrollbar covers the content when slider is dragged to the final po...
Reproduction steps(GIF attached): 1. Open the attached project.2. Make sure Game view resolution is set to 480x320.3. Play the scene... Read more
RenderTexture is destroyed with standalone built on switching the fullsc...
Reproduction steps:1. Open the attached project;2. Build the scene "Test2";3. Open built game and click Alt + Enter to switch fullsc... Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce:1. Open attach project;2. Select "SelectMe" in project3. Click "1.Create the sprite of star image" Button in inspector4... Read more
After collision with plane, particles return to 0,0,0 position
Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more
Collab - Laptop sleep will sometimes put Collab in an unrecoverable state
Happens VERY rarely on very specific circumstances (WiFi, laptop user, closes lid on his computer with Unity active) Assuming user h... Read more
Collab - Collab window will display 0 changes when there actual changes ...
Assuming the user has a collab-enabled project, has done his first publish (this is not necessary, however) and there are some files... Read more
Transform Validate Issue with Rect Transforms
A debug version of Unity editor or any player running this scene with asserts, will assert and not recover. 1. Run the scene Test2. ... Read more
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more
Freeze in the Editor when Particle System and Sub Emitter are sending Co...
To reproduce:1. Open attached project;2. Open "Behavior" scene;3. Click on "Particle System" in hierarchy;4. Click on "sub emitter" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open