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Occlusion Map is using the incorrect channel when running on the visionO...
How to reproduce:1. Open the attached “IN-91355.zip” project2. Build and Run on visionOS3. Observe the Quad GameObject in the Player... Read more
Clips animation mask definition is set to "None" but created clip has a ...
Steps to reproduce:1. Open the attached “UnityCoreTesting.zip” project2. In “Assets/Art” open “TestAnimation.fbx” in the Inspector W... Read more
Material preview shape button does not work with material modified throu...
How to reproduce:1. Open the attached “IN-96536“ project2. Open the “SampleScene“3. Select the “Cube“ GameObject in the Hierarchy wi... Read more
Render Pipeline Asset is not assigned in the Competitive Action Multipla...
Steps to reproduce: Create and setup a Competitive Action Multiplayer template Project Progress the Tutorial "Gaming Services: Multi... Read more
GameObjects that contain the MeshRenderer component are not rendered in ...
How to reproduce:1. Open the attached "IN-94654" project2. Open the "SampleScene"3. Build and run the project on the Android Platfor... Read more
Editor crashes and a window with "GetManagerFromContext: pointer to obje...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the "GetManagerFromContext: pointer to object of manager 'MonoMan... Read more
The Aseprite "Advanced Options" and "Texture" options become unresponsiv...
How to reproduce: 1. Open the project "IN-96662_AsepriteUnityDebug"2. In the Project window click on the Asset -> "ArchAfter.asep... Read more
Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
How to reproduce:1. Open the “ShaderCompilationError.zip” project2. Click on Tools > ExecuteComputeShaderError in the Toolbar3. O... Read more
Text shadows remain opaque when text is made transparent in UI Builder
How to reproduce:1. Open the attached “IN-96235” project2. Open UI Builder window3. Make sure “Hello_world.uxml” is open in UI Build... Read more
User Reporting does not send reports when Managed Stripping Level is set...
Steps to reproduce:1. Open the “IN-96711” project2. In the Player Settings → Other Settings, ensure that the Managed Stripping Level... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open