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Fixed

Fixed in 2022.3.63f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a8

Votes

1

Found in

2022.3.60f1

6000.0.43f1

6000.1.0b11

6000.2.0a7

Issue ID

UUM-100116

Regression

No

Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES

-

How to reproduce:
1. Open the “ShaderCompilationError.zip” project
2. Click on Tools > ExecuteComputeShaderError in the Toolbar
3. Observe the Console

Expected result: No errors are thrown
Actual result: “GLSL compilation failed for shader TestComputeShader.CSMain_0“ error is thrown

Reproducible in: 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Not reproducible in DX11, DX12, Vulkan
- The user believes the issue is caused by int number being converted to a uint number in StructuredBuffer<int>

Comments (1)

  1. yzhuangaa

    Mar 14, 2025 02:16

    This can be reproduced in 2021.3.30f1 too.One of our online project is using this version.PLZ consider fixing this bug in 2021.3 too.Thx.

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