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Fixed in 2022.3.63f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a8
Votes
1
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100116
Regression
No
Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
How to reproduce:
1. Open the “ShaderCompilationError.zip” project
2. Click on Tools > ExecuteComputeShaderError in the Toolbar
3. Observe the Console
Expected result: No errors are thrown
Actual result: “GLSL compilation failed for shader TestComputeShader.CSMain_0“ error is thrown
Reproducible in: 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Not reproducible in DX11, DX12, Vulkan
- The user believes the issue is caused by int number being converted to a uint number in StructuredBuffer<int>
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yzhuangaa
Mar 14, 2025 02:16
This can be reproduced in 2021.3.30f1 too.One of our online project is using this version.PLZ consider fixing this bug in 2021.3 too.Thx.