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Fixed

Fixed in 2.0.0

Votes

0

Found in [Package]

2.0.0

Issue ID

AVPB-812

Regression

No

Occlusion Map is using the incorrect channel when running on the visionOS Player

Package: PolySpatial visionOS

-

How to reproduce:
1. Open the attached “IN-91355.zip” project
2. Build and Run on visionOS
3. Observe the Quad GameObject in the Player

Expected result: Occlusion mapping with a Lit Shader is consistent between Editor and Player
Actual result: Occlusion map with a Lit Shader in the Player doesn’t render

Reproducible with: 2.0.4, 2.1.2 (6000.0.43f1, 6000.1.0b10, 6000.2.0a7)
Couldn’t test with: 1.3.11 (2022.3.60f1) - Compilation errors regarding methods and features that are used and are not supported on older versions of the package

Reproducible on: Apple Vision Pro 2.3.1

Testing environment: macOS 15.3.1 (M3)

Note: Not reproducible on Standalone

  1. Resolution Note (fix version 2.0.0):

    Will be fixed in the next release.

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