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Fixed
Fixed in 2.0.0
Votes
0
Found in [Package]
2.0.0
Issue ID
AVPB-812
Regression
No
Occlusion Map is using the incorrect channel when running on the visionOS Player
How to reproduce:
1. Open the attached “IN-91355.zip” project
2. Build and Run on visionOS
3. Observe the Quad GameObject in the Player
Expected result: Occlusion mapping with a Lit Shader is consistent between Editor and Player
Actual result: Occlusion map with a Lit Shader in the Player doesn’t render
Reproducible with: 2.0.4, 2.1.2 (6000.0.43f1, 6000.1.0b10, 6000.2.0a7)
Couldn’t test with: 1.3.11 (2022.3.60f1) - Compilation errors regarding methods and features that are used and are not supported on older versions of the package
Reproducible on: Apple Vision Pro 2.3.1
Testing environment: macOS 15.3.1 (M3)
Note: Not reproducible on Standalone
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Resolution Note (fix version 2.0.0):
Will be fixed in the next release.