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By Design
By Design in 6000.3.X
Votes
1
Found in
6000.1.0b9
6000.2.0a6
6000.3.0a1
Issue ID
UUM-100124
Regression
Yes
Text shadows remain opaque when text is made transparent in UI Builder
How to reproduce:
1. Open the attached “IN-96235” project
2. Open UI Builder window
3. Make sure “Hello_world.uxml” is open in UI Builder
4. Find “#Label” element in the Hierarchy
5. Expand Text section in the Inspector
6. Make sure “Text Shadow” color’s alpha is set to 255
7. Open text’s color selection window
8. Move the alpha slider left and right
9. Observe text shadows in the Viewport
Expected result: Text shadow transparency mimics texts transparency
Actual result: Text shadows remain solid color
Reproducible with: 2022.1.0a7, 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2021.3.49f1, 2022.1.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- When the uxml is attached to UI document, text shadow remains opaque in Game view, regardless of version
- Adjusting color/alpha with rich text is also affected
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Resolution Note:
Having transparent text with opaque text shadow is a legitimate effect. Synchronizing the alpha values of the text and its shadow must be handled manually.
Resolution Note (6000.3.X):
Having transparent text with opaque text shadow is a legitimate effect. Synchronizing the alpha values of the text and its shadow must be handled manually.