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Shader bundle does not rebuild when changing an included HLSL file
To reproduce: 1. Download attached project "ShaderDependenciesHLS.zip" and open in Unity 2. Select "StreamingAssets" folder and del... Read more
On mobile with one controller, XRNodes for both hands are created
Reported on Oculus Go, so reproduction steps here are for Oculus Go Steps to reproduce: - Open the attached QA provided project: XR... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce: 1. Open the attached "1064902_repro.zip" project 2. Open the "CrashScript" script 3. In Visual Studio, place a bre... Read more
Adding or removing Command Buffers on a Camera creates Garbage
To reproduce: 1. Download attached project "New Unity Project (3.zip" and open in Unity 2. Open "DensityParticles" scene 3. Open Pr... Read more
[Windows] Physics.SphereCast does not properly detect collisions when cl...
To reproduce: 1. Download attached project "SphereCast.zip" and open in Unity 2. Open "SpherecastMain" scene 3. Enter Play mode 4. ... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample using Profiler.BeginSample("MySample"); // do stuff Profiler.EndSample() The sample will show up in hierarc... Read more
[Template] Black screen is rendered on resetting packages to default
On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under G... Read more
ShaderGraph package keeps loading on Package Manager window when install...
When installing latest ShaderGraph version 3.0.0 preview Packman UI gets stuck on loading. On re-opening Packman window, ShaderGraph... Read more
[UI Element] EndLayoutGroup exception is thrown when tweaking any proper...
EndLayoutGroup exception is thrown when tweaking any property in "UIElement Debugger window" Steps to Repro: 1. Create a new proje... Read more
[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared o...
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviour Configure the LightweightAsset to a "Ren... Read more
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