Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1064917
Regression
No
Shader bundle does not rebuild when changing an included HLSL file
To reproduce:
1. Download attached project "ShaderDependenciesHLS.zip" and open in Unity
2. Select "StreamingAssets" folder and delete everything from it
3. Select Support > BuildBundles_StreamingAssets
4. Check "StreamingAssets" folder and observe that it create Shader bundle
5. Modify "shader1.cginc" by adding or removing content
6. Select Support > BuildBundles_StreamingAssets
7. Check "StreamingAssets" folder and observe that Shader bundle doesn't rebuild and bundle hash remains the same
Notes:
- This issue appears on both Windows and OSX
Reproduced on Unity 2017.2.3p3, 2017.3.2f1, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1 and 2018.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Learn more button in the Assistant window leads to Page Not Found when pressed
- Reflection probe is dark when baked via the Lighting window
- Project window path display breaks visually when Player Settings Color Space is changed
- Sprite packer does not obey padding when "Allow Rotation" is enabled
- Arrow icons appear pixelated when viewing the Error Notifications overlay in Graph Toolkit
Add comment