Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1064917
Regression
No
Shader bundle does not rebuild when changing an included HLSL file
To reproduce:
1. Download attached project "ShaderDependenciesHLS.zip" and open in Unity
2. Select "StreamingAssets" folder and delete everything from it
3. Select Support > BuildBundles_StreamingAssets
4. Check "StreamingAssets" folder and observe that it create Shader bundle
5. Modify "shader1.cginc" by adding or removing content
6. Select Support > BuildBundles_StreamingAssets
7. Check "StreamingAssets" folder and observe that Shader bundle doesn't rebuild and bundle hash remains the same
Notes:
- This issue appears on both Windows and OSX
Reproduced on Unity 2017.2.3p3, 2017.3.2f1, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1 and 2018.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment