Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1064917
Regression
No
Shader bundle does not rebuild when changing an included HLSL file
To reproduce:
1. Download attached project "ShaderDependenciesHLS.zip" and open in Unity
2. Select "StreamingAssets" folder and delete everything from it
3. Select Support > BuildBundles_StreamingAssets
4. Check "StreamingAssets" folder and observe that it create Shader bundle
5. Modify "shader1.cginc" by adding or removing content
6. Select Support > BuildBundles_StreamingAssets
7. Check "StreamingAssets" folder and observe that Shader bundle doesn't rebuild and bundle hash remains the same
Notes:
- This issue appears on both Windows and OSX
Reproduced on Unity 2017.2.3p3, 2017.3.2f1, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1 and 2018.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment