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[IL2CPP] Player crashes with TextMeshPro and HDRP packages on x64 and De...
Steps to reproduce:1. Download 1185286_repro.zip and open "Main" scene2. Build a Standalone player (x64, Build Configuration Debug) ... Read more
[Shadergraph] Result of HDR color dramatically different between inline ...
Happens in both HDRP and Universal.Does not reproduce when in Gamma color space.Reproduces in 5.7.1, 6.9.1, 7.0.1 and 7.1.1. Reprodu... Read more
[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...
Reproduction steps:1. Open "XR_ShaderGraph.zip" project with updated SRP master2. Enter Play mode Expected Result: ShaderGraph Mater... Read more
Shadergraph: Color Node gives inconsistent results when switching betwee...
Reproduces in 7.1.1 release as well as on SRP master branch (73a37d1858)Does not reproduce in 7.0.1 or below Repro steps:1. Use a pr... Read more
WebGL builds have performance issues when many parallel UnityWebRequests...
How to reproduce:1. Open the attached project ("case_1185256-loadingTest2019.zip")2. Change targeted platform to WebGL3. Make a WebG... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
Crash Assertion failed on expression: 'm_LastAlloc == NULL' when running...
Sorry if Test Runner is the wrong team but I only see it running tests and the editor crash seems to be failing on an allocation whe... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce:1. Open attached project and open the SampleScene scene2. Enter the Play Mode3. Capture a frame in the Frame Debugg... Read more
[Android][IL2CPP] Building fails on a New Project set to IL2CPP
Reproduction steps:1. Create a New Project2. Switch to Android platform and set Scripting Backend to IL2CPP3. Build Player Actual Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor