Search Issue Tracker
By Design
Votes
4
Found in
2018.2.0f2
Issue ID
1067823
Regression
No
Uanble to build when PiXYZ Unity Plugin is added because of "mscorlib" may not be referenced
How to reproduce:
1. Open user attached project
2. Build it (Files > Build Settings > Build & Run)
3. Observe Console
Expected results: The project will be successfully built
Actual results: Build fails because of an error "ArgumentException: The Assembly mscorlib is referenced by UnityEngine.CoreModule"
Reproduced: 2017.1.5f1, 2017.2.3p3, 2017.3.1p4 2017.4.8f1, 2018.1.9f1, 2018.2.3f1, 2018.3.0a8
Note:
Issue disappears after changing Scripting Runtime Version from .NET 4.x to .NET 3.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Change Assets\PiXYZ\Editor\PiXYZImportMenu.cs
PlayerSettings.SetApiCompatibilityLevel(report.summary.platformGroup, ApiCompatibilityLevel.NET_2_0);
to
if (EditorApplication.scriptingRuntimeVersion == ScriptingRuntimeVersion.Legacy)
PlayerSettings.SetApiCompatibilityLevel(report.summary.platformGroup, ApiCompatibilityLevel.NET_2_0);
else
PlayerSettings.SetApiCompatibilityLevel(report.summary.platformGroup, ApiCompatibilityLevel.NET_4_6);