Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.9f1
Issue ID
1067840
Regression
No
SpriteAtlas not included in builds stop working on second time entering play mode when loaded with AssetDatabase.Load
How to reproduce:
1. Open the user-submitted project and open the "SimulationBundleTest" scene
2. Enter Play mode.
3. Notice everything works fine (the life bar is correctly displayed, all icons are correctly displayed)
4. Stop the Play mode and restart it again
5. Observe the Sprites in the Game View again
Expected result: The sprites are loaded successfully
Actual result: The sprites fail to load the second time entering Play mode
Reproduced in: 2018.1.9f2, 2017.4.9f1
Couldn't fully test with: 2018.3.0a11, 2018.2.6f1, 2017.4.10f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment