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[HDRP] Scene View is tinted when a new HDRP project is created
How to reproduce:1. Create a new HDRP project and observe the Scene View Expected result: Scene View is not tintedActual result: Sce... Read more
[URP][PostProcess] Gaussian mode in Depth of Field breaks Single Pass re...
Steps to reproduce:1. Download the attached project2. Open "SampleScene" scene3. Enter paly mode Expected results: Depth Of Field is... Read more
[URP][VR] Right eye isn't render when using Multi Pass rendering
Steps to reproduce:1. Created new default URP project2. Enabled VR3. Enabled Mock HMD to be able to test without a headset4. Enter P... Read more
[LWRP] Crash on Project with Visual Effects when "Maximize on Play" is e...
How to reproduce:1. Open user's attached project (xxx.zip)2. Open the "SampleScene" Scene3. In Game View enable Maximize On Play4. E... Read more
Lists and arrays of serializable objects are drawn too far to the left i...
How to reproduce:1. Open the "SampleScene" in the attached "case_1185792_repro"2. Open the Inspector window of the "GameObject" Expe... Read more
[SerializeReference] Crash on GetSerializedPropertyTypeNameString when a...
How to reproduce:1. Open the "TestScene" Scene in the attached "case_1185791.zip" Unity project2. Inspect the "Test GameObject" Game... Read more
Crash on LightIndexCache::Apply when setting up light indices in Custom ...
How to reproduce:1. Open the "Crash-bug" Scene in the attached "case_1185788.zip" Unity project2. Delete the "Directional Light" Gam... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaust... Read more
Play mode freezes for some time after pressing any hotkey
How to reproduce:1. Open the "PlayModeFreezeWhenPressF.zip" project2. Open the "SampleScene" scene3. Enter Play mode4. Press F (or a... Read more
Reflection probe view dir and normal inputs are in object space by defau...
Repro steps:Create a reflection probe nodeExpected result: the inputs are in world spaceActual result: the inputs are in object spac... Read more
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