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[VCS] Pulled empty folder .meta files are automatically deleted after pu...
How to reproduce:- User 1 with an empty folder runs Unity which creates a .meta file.- User 1 commits and pushes the .meta file.- Us... Read more
[TextMeshPro] Editor exits when "Overflow" property is changed from drop...
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option f... Read more
[TextMeshPro] Overflow dropdown icon overlaps with text when "Linked" op...
"Linked" option text from Overflow dropdown overlaps with dropdown icon. Refer the attached screenshot Steps to repro:1. Create a ne... Read more
Cannot change the font size of Text Mesh to zero when using a non-dynami...
How to reproduce:1. Open user's attached project ("BugDemo.zip") using the EnvIronman VM (more information in Edit)2. Open the sampl... Read more
[Editor Core] Background Image missing during Splash Screen
To reproduce:1. Open the attached project2. Build and Run the "SampleScene"3. Observe the splash screen Expected result: The Backgro... Read more
[Linux] Unity Hub sets up Android SDK, NDK and JDK incorrectly on Linux
Android deployment tools are set up incorrectly on Linux, we've found the following issues, resulting in the tools not being recogni... Read more
[GraphView] [ShaderGraph] Group Context menu is missing options/function...
How to reproduce:1. Open attached project "BugReports8.zip" and scene "SampleScene"2. In Project Window, open up "New Shader Graph"3... Read more
Unable to name an asset when it's just created
How to reproduce:1. Create a new project2. Go to top menu -> Assets -> Create and select any of options (ex. Folder, C# Script... Read more
RenderPipelineManager.currentPipeline returns null when asset is assigned
1) Open a new project2) Create an HDRP asset and assign it to the pipeline(Edit->Project Settings-> Graphics)3) Add attached s... Read more
[VFX] Editing gradient-type property in multi selected VFX graphs does n...
Steps to reproduce:1) Create a VFX graph2) Create and expose a gradient property via blackboard3) Create two instances of that graph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes