Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0a12
2020.1.0a1
Issue ID
1177615
Regression
Yes
Unable to name an asset when it's just created
How to reproduce:
1. Create a new project
2. Go to top menu -> Assets -> Create and select any of options (ex. Folder, C# Script, Material)
Expected result: The input field is shown bellow the asset icon and there is a possibility to write text
Actual result: The asset is created already named
Reproducible: 2019.3.0a12, 2020.1.0a1
Not reproducible: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, 2019.3.0a11, 2020.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment