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[DOTS Transform] SetComponentData is applied only to the parent Entity w...
How to reproduce:1. Open the attached project ("case_1189566.zip")2. Load the "SampleScene"3. Enter a Play Mode and open a Game view... Read more
[Animation 2D] A ghost Sprite is created behind the original Sprite when...
Steps to reproduce:1. Open the attached project "Case_1189557"2. Navigate to Window -> 2D and open Sprite Editor window3. In the ... Read more
URP Particle shader does not support PROCEDURAL_INSTANCING and Mesh GPU ...
How to reproduce:1. Open the attached 'project-1189556' project and load 'SampleScene' scene2. Enter Play mode (and observe the FPS ... Read more
[WebGL] File context is not saved when downloading it with WebRequest Do...
How to reproduce:1. Open the user's attached project ("WebRequst_Error.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mod... Read more
[Subgraph] Subgraph operators can no longer be created from selected nodes
Repro steps:1. Create a new VFX2. Add a few connected nodes to it3. Select the nodes and convert them to a subgraph4. Observe how th... Read more
[Subgraphs] Block subgraphs are ignored when the system using them is ne...
Repro steps:1. Import the attached unity package2. Open Test Scene3. Observe how the VFX "Main" appears as white quad aligned upward... Read more
[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce:1) Open the attached project and scene2) Build and run it It crashes on launch, a log showing that 'level0 is corrupted... Read more
[Mac] Pop-up warning window stating "The document "X" could not be opene...
How to reproduce:1. Create and open a new project2. Set the 'External Script Editor' to 'TextEdit' (in the Preferences window)3. Cre... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...
How to reproduce:1. Build the attached project for iOS2. Build the app via Xcode3. Press the "Send webrequest" button4. Wait up to 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject