Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3.0b1
Issue ID
1179530
Regression
No
Blue highlight is not available for Contribute and Receive GI in Mesh Renderer
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in Mesh Renderer prefab instance. Refer the attached screenshot
Steps to reproduce:
1) Create a new project
2) Create cube primitive > Make a prefab by dragging to Project Browser
3) Select Cube in Hierarchy, make changes to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs.
Actual result: Blue highlight is not available for these fields.
Expected result: Blue highlight should be available for the above fields.
Occurring in: 2020.0a1, 2019.3.0b1, 2019.2.0f1, 2019.1.10f1
Note: These parameters are introduced in 2019.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject doesn't execute animation the way it's supposed to until any GameObject in the Hierarchy is selected when in the Play Mode
- PropertyField does not properly render its field when changing it back from a valid Asset to "None"
- "ArgumentException: Input Button Enable Debug Button 1 is not set" is thrown when "Enable Debug Button 1" is deleted
- Duplicate invocations when Enabling InputActions during handling an input action
- "Assertion failed on expression" exceptions are thrown when using IJobParallelForTransformExtensions.RunReadOnly
Add comment