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Applying vertex stream layout to a particle system does not work in Pref...
How to reproduce:1. Open the attached "VertexStreamsPrefab.zip" project2. In the Project window, open the "Rain" prefab3. In the Ins... Read more
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the sam...
Steps to reproduce:1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip"2. Open "SampleScene"3. To see the ... Read more
Editor spits Internal Errors when loading Scene asset with AssetDatabase...
How to reproduce:1. Open the attached "BugReports1.zip" Project2. Click on Example > ReadObjectsBug3. Drag the "SampleScene.unity... Read more
[HDRP] 'HDR' and 'Allow MSAA' Camera settings get reset when Camera Game...
Reproduction steps:1. Create a new HDRP project2. Select the Main Camera GameObject and enter Inspector Debug mode3. Enable the 'HDR... Read more
[Rider Editor] Opening a scene will open it in JetBrains Rider instead o...
How to reproduce:1. Create a new Unity Project2. Create one more Scene3. Install the Rider Package4. Set the JetBrains Rider as the ... Read more
Package Manifest Inspector throws an error when changing the Inspector m...
How to reproduce:1. Create a new Unity project2. Select any Package manifest file(e.g. Packages/Unity UI/package.json)3. Change the ... Read more
Cannot read non-solved IK position when using GetGoalPosition
How to reproduce:1. Open the user's project2. Press Play Expected result: Ray is drawn where the foot would be if an animation was e... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce:1. Create a new project or open an existing one2. Set the Field of View field of the Scene Camera to a number lower... Read more
Unity Events that have arguments cannot be used anymore
Repro steps: 1. Add a "Slider" component to the scene.2. Select it and check its "On Value Changed" event property.3. See that it ha... Read more
Package XML documentation isn't shown when using external packages
Repro steps:1. Open user attached project2. In the Project window, open "HeroRewardDisplay.cs" in the "QuestRewardList" folder3. Hov... Read more
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