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Component Header Settings button is different from the Inspector Compone...
Repro steps:1. Open user attached project "EditorWindow_Header"2. In the top menu, press Test > Test Window3. In the Hierarchy, s... Read more
HDRP Volumetric is stacked with second orthographic camera when using Vo...
How to reproduce:1. Open attached project ("HDRP Volumetric.zip")2. Open Game window3. Enter Game view4. Move the mouse so that Poin... Read more
[Graphics General] Black Screen appears on launching the Standalone app ...
Black Screen appears on launching the Standalone app built from OpenGLES Graphics API.Linear and Gamma Color Space have the same beh... Read more
Application.quitting and OnApplicationQuit() Callbacks no longer work wi...
How to reproduce:1. Open the attached "Repro1190458.zip" Project2. Build and run the Project3. Logcat the device4. Search for "QuitW... Read more
[IMGUI] Inspector doesn't reflect the information of selected GameObject...
Steps to reproduce: 1. Create a new Project2. Import any Sprite3. Select Project > Assets > Sprite > Inspector4. Change Ext... Read more
[iOS] Safe area resets to zeros after custom view is presented on iOS 13
Steps to reproduce:1. Open attached "CustomViewRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. O... Read more
Asset reload loop when selecting a prefab that sets m_ObjectHideFlags pr...
To reproduce:1. Open attached project ("case_1190452.zip")2. Open Assets -> Select "Test" Prefab Asset3. Observe selected Asset E... Read more
Reflection Probes: Show Chrome Gizmo is not saved
The chrome ball reappears every time the reflection probe is (re)selected. The state of that checkbox should be saved, at least duri... Read more
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is...
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is selected The Wind Quality dropdown option in SpeedTree mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject