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[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce:1. Open the attached project2a. Build for iOS and deploy the Xcode project to an iOS device2b. Build and run for ma... Read more
[InputSystem][Android] Negative delta values on touchscreen
On Android, it seems we can end up with negative delta values on the touchscreen. Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode.This is expected t... Read more
[UIElements] Slider and IntSlider values start from "2" and "11" instead...
Slider and IntSlider values start from "2" and "11" instead of 0. Refer the attached screenshot Steps to reproduce1) Open attached p... Read more
[UIElements] Final slider value field is not present for VisualElements ...
Final slider value field is not present for VisualElements Container. Refer the attached screenshot Steps to reproduce1) Open attach... Read more
[UIElements] Non-arithmetic character "f" gets validated to zero in floa...
Non-arithmetic character "f" gets validated to zero in float, double fields. Refer the attached video Steps to reproduce1) Open atta... Read more
[InputSystem] Runtime rebinds are leaking into .inputactions asset
User description: I've tried this again with the latest version that is currently available to download from within Unity0.9.4-previ... Read more
Removed component override is not transferred during Copy/Paste or Dupli...
Steps:1. Open attached project2. Run "SampleScene"3. Select Sphere prefab instance (nested child of a Cube prefab instance)4. Remove... Read more
[SerializeReference] Freeze when parent list property with SerializeRefe...
Reproduction steps:1. Open the attached project "1190493" and "test" scene2. In the Hierarchy, select "Main Camera" and open "Test.c... Read more
[XR][WindowsMR][XRSDK] Game view is blank when using Post Processing
How to reproduce:1. Open the attached "WMR_PostProcessing" project2. Open "SampleScene"3. Connect a WMR device and enter Play mode E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject