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1
votes
Fixed

Realtime lights being baked into lightmaps with incorrect shadows if rea...

Global Illumination

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May 18, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project "RealtimeOFF"2. Open scene 13. Notice that scene has only a realtime light, but realtime GI of... Read more

0
votes
Fixed

[ScriptableObject] Class inside another class inheriting ScriptableObjec...

Scripting

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May 18, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Attach the script Test.cs to any gameobject3. Play the scene- Note that one of the inst... Read more

0
votes
Fixed

ProjectVersion.txt is not checked out from source control before attempt...

Version Control

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May 18, 2015

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Version/s: 5.1.0f1

Use Perforce or something else where you have a Unity project versioned. Open it and make some changes to the Assets or ProjectSetti... Read more

0
votes
Fixed
1
votes
Fixed

[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...

Android

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May 18, 2015

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Version/s: 5.0.2f1

When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more

2
votes
Fixed

[Lightmapping] After building project with Continuous Baking on, lightma...

Global Illumination

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May 17, 2015

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Version/s: 5.0.2f1

Steps to reproduce:1. Open attached project2. Open scene "Level_0" which is in folder "_Scenes"3. Notice that tab "Lighting" has "Co... Read more

2
votes
Fixed

Scene view is still tinted in play mode when Navigation window is on

Scene/Game View

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May 16, 2015

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Version/s: 5.0.2p1

1. Set a clearly visible Playmode Tint colour2. Set '2 by 3' layout3. Enter play mode4. Observe that if the Navigation or Occlusion ... Read more

0
votes
Fixed

No warning for network attributes in non-NetworkBehaviour scripts

Networking

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May 15, 2015

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Version/s:

NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

SyncVars dont work with script inheritance

Networking

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May 15, 2015

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Version/s:

SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more

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