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Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene2. Enter Play mode3. In the Hierarchy window select 'NewMesh... Read more
Editor crashes when generating lighting with a specific model in a scene
How to reproduce:1. Open attached project "Case_1191582_modelcrashmini.zip"2. Open "Church01" scene3. Generate Lighting Expected res... Read more
Shader Graph freezes when creating a new field with custom name
How to reproduce:1. Open the "shadergraph_is_broken.zip" project2. Open the "New Shader Graph1" Shader Graph3. Press + on the Fields... Read more
Unity crashes on GC_grow_table when trying to deserialize an XML file
How to reproduce:1. Open the "GC_Crash.zip" project2. Open the "_PRINT_2" scene3. Enter Play Mode4. Press "Button"5. If Unity didn't... Read more
[HDRP] Model icons are black or show models with no lighting on them whe...
How to reproduce:1. Create a new HDRP template project2. Go to Assets/ExampleAssets/Models folder in the Project Window3. Reimport a... Read more
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more
Scene view superimposes onto camera view when using Ray Traced Global Il...
Steps to reproduce:1. Create new HDRP project and enable DXR (or download 1191499_repro.zip)2. Add Global Illumination Volume3. Ente... Read more
Windows build path BundleName does not handle large file paths
Steps to reproduce:1. Open User-supplied project2. Go to Addressables -> Build - > Build Default Script Expected: the build fi... Read more
[UWP] UI isn't responsive on the right side of the app after setting app...
Steps to reproduce:1. Download 1191482_repro.zip and open "SampleScene" scene2. Make sure your display resolution is lower than 4K3.... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject