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[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce: 1. Open project flashover 2. Open scene Grease1 3. Enter play mode 4. At first everything works fine, but after 20-30 ... Read more
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera.... Read more
Crashed after switching to DX11 mode in Bootcamp demo project
Download and import the Bootcamp demo project from the Asset Store. Go to Player Settings and check the DirectX 11 mode. You will be... Read more
hideFlag.DontSave crashes the editor
Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project - Select "Click Me" > "Produce a scene" i... Read more
Shadows from forward rendering path appear wrong on render texture
To reproduce: 1. Open project "New Unity Project 4" 2. Open scene "scene" 3. Enter play mode 4. On scene view, move the lower plane ... Read more
CalculatePath() is a static function on NavMesh
CalculatePath() is a static function on NavMesh. Example in docs for NavMesh.CalculatePath() does not represent this -- code sample... Read more
Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...
To reproduce: 1. Open "new unity project 5" 2. Open scene "test" 3. Notice how in scene view the grass circles are different (one wi... Read more
Changing vsync before resolution causes program to remain windowed
To reproduce: 1. Open project "Unity_fullscreen_test" 2. Open scene "test" 3. Build & Run as PC, Mac & Linux standalone 4. Make sure... Read more
When in framing+locking, if you drag object outside sceneview, the locki...
1. Create a sphere in project 2. Lock and frame it with SHIFT+F 3. Start dragging the sphere into another position 4. Notice how the... Read more
Double-F framing doesn't work in OSX
Double-clicking F-key should frame+lock the selected object in sceneview. This doesn't work on OSX. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects