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0
votes
Fixed

Crash when renaming a prefab after removing a component

Assets Management

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Dec 21, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - locate the prefab in the "Prefabs B" folder - add a component to the prefab (i c... Read more

0
votes
Fixed
0
votes
Fixed

Built project doesn't show correctly encoded Japanese letters in player ...

Deployment Management

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Dec 19, 2012

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Version/s: 4.0.0f7

To reproduce: 1.Open attached project, check Input settings, notice input tabs named in Japanese letters . 2.Build and run project. ... Read more

0
votes
Fixed

Instantiated Hinge Joint changes behaviour when saving and reloading pro...

Physics

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Dec 16, 2012

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Version/s: 4.0.0f7

Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door... Read more

0
votes
Fixed

UNITY_EDITOR_WIN and UNITY_EDITOR_OSX missing from docs

Docs - Manual

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Dec 14, 2012

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Version/s: 4.0.0f7

Can you add please definitions : UNITY_EDITOR_WIN UNITY_EDITOR_OSX Read more

0
votes
Fixed

Audio (MPEG, streamed from disk) stutters when getting back to the game ...

Audio

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Dec 12, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project AudioBugs 2. Build and run on iOS 3. Press home 4. Return to game Read more

0
votes
Fixed

Character Controller sets itself enabled on Stop() & Play

Physics

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Dec 12, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - create a new scene and disable the default camera - add the first person controller to the scene - disable C... Read more

1
votes
Fixed

Aniso Level remains at 0.

Asset Import

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Dec 11, 2012

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Version/s: 4.0.0f7

Regression from version: 3.5.6f4 (b81e0151ec83) - Create a new Render Texture - Select the "New Render Texture" in Project Browser ... Read more

13
votes
Fixed

[Culling] When the gameobject of particleSystem is offscreen, the partic...

Shuriken

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Dec 11, 2012

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Version/s: 4.0.0f7

1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more

0
votes
Fixed

Make Fog in editor mobile gfx emulation match what ES11/20 is doing

Shaders (Legacy)

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Dec 10, 2012

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Version/s: 4.0.0f7

The fog in editor is different from mobile devices. OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is... Read more

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