Search Issue Tracker

0
votes
Fixed

Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...

Scripting

-

Jun 15, 2015

-

Version/s: 5.1.0f3

How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

-

Jun 15, 2015

-

Version/s: 5.1.0f3

To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

-

Jun 15, 2015

-

Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more

0
votes
Fixed
0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

-

Jun 14, 2015

-

Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

4
votes
Fixed

[compute] HLSLcc times out compiling complex shaders (bad perf on comple...

Shaders

-

Jun 14, 2015

-

Version/s: 5.1.0p1

Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more

0
votes
Fixed

Vertex textures not bound when using DrawProcedural in 5.1

Shaders

-

Jun 14, 2015

-

Version/s: 5.1.0p1

Breaks TC Particles AS package Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.