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Fixed
Votes
0
Found in
4.0.0f7
Issue ID
505605
Regression
No
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices.
OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is always per-pixel for, but in mobile devices, it's always per-vertex fog, so large surfaces seem different.
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Latest issues
- Editor crashes on "MonoBehaviour::Transfer<GenerateTypeTreeTransfer>" when resetting package defaults in VR Template project
- Rotation tool Gizmo is stuck in the Scene View when unchecking/checking the "Orient" node in the VFX Graph and the Scene view is visible
- The Editor opens when the window is closed right after launch
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
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