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[Enlighten] Baked emissive materials do not contribute to GI if a mesh i...
Steps to reproduce: 1. Download the attached project and open the EnlightenTest01 scene (Assets > Scenes > TestScenes) 2. Navigate ... Read more
[IL2CPP] Assertion error being fired when setting FieldInfo.SetValue to ...
Steps to reproduce: 1. Download attached project 2. Switch platform to Standalone 3. Build project on IL2CPP backend Expected resul... Read more
A NavMesh Modifier Volume gets overridden by a NavMesh area which is fur...
Repro steps: 1. Open QA attached project "repro_1078153" 2. Open scene "0" 3. Enter Play Mode Expected: Cylinder moves over the inn... Read more
[linux editor] Asset Store page jitters inside the window
-e: see title and attached video --works in 2018.1.6 (and Windows and OSX) --not working with 2018.2.7 and 2013.3.0a11 -repro: --cr... Read more
[2018.3] RenderNodeQueue::Reset or BuildRenderObjectData crashes when op...
To reproduce: 1. Download attached project "CrashScene.zip" and open in Unity 2. Open "TestScene2" scene Expected Result: Unity Ed... Read more
Multiple inspector views into an Assembly Definition file cause unexpect...
How to reproduce: 1. Open the user-submitted project 2. In the Project Window select the "A.asmdef" assembly 3. In one inspector, ch... Read more
[Tilemap] Different tiles change their sorting according to where the cu...
Step to reproduce: 1. Open the attached project (tilemap-gone.zip) 2. Open 'TilemapTest' scene 3. Focus on the 'Grid' game object s... Read more
[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce: 1. Open attached project 2. Build & Run on Android device 3. Observe the difference between editor and device 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type