Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0b2
2020.1
Issue ID
1182578
Regression
No
[UI] Some icons look pixelated when UI scale value is more than 125%
To reproduce:
1. Open an attached project or create a new one
2. Change UI scaling to 200%
3. Restart Editor to apply Scaling value
Actual result: Game view icon, Preferences icon, Playback icons at Animation, Inspector icon, Animation Filter by selection icon, Animation Add keyframe icon, Animation Add event icon become blurry.
Expected result: All Icons should not be blurry.
Reproduced in: 2019.3.0b4; 2020.1.0a5
2017.4 and 2018.4; 2019.2 Do not have UI scaling in settings
Note: Image attached.
Comments (2)
-
Trisibo
Mar 17, 2020 00:07
They are also fixed by just selecting a window layout.
-
Trisibo
Mar 06, 2020 02:20
The thing is that the icons get sharp (at any scale) when you go to preferences and change the editor font (you can change it back again and the icons will still be sharp). So what is the font change doing, and can't it be done during the editor initialization?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2020.1.X):
Low priority defect and unlikely to be fixed for the near future.