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0
votes
By Design

[Mono] [Coverage] "mono_profiler_get_coverage_data" returns wrong data

Mono

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Sep 12, 2019

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Version/s: 2020.1.0a4

How to reproduce:1. Open "mono_profiler_coverage_wrong_data.zip" project2. Enable Code Coverage (Preferences > General > Enabl... Read more

0
votes
Fixed

Asset Bundles have different CRC values when Game Window Aspect Ratio is...

uGUI

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Sep 12, 2019

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Version/s: 2018.1.0a1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open user attached "BundlesTest.zip" project2. In the top menu, go to Bundles > Build Asset Bundles3. Go to the fo... Read more

0
votes
Fixed

[HDRP] Minor UI issue, SSAO text in Frame Settings never fits

Package: Scriptable Render Pipeline HD

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Sep 12, 2019

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Version/s: 7.2.0

Small UI issue where Screen Space Ambient Occlusion never fits in Project Settings-> HDRP Default Settings -> Frame Settings -... Read more

1
votes
Fixed

UnityEngine.MinAttribute is not restricting the value of a variable when...

Inspector Framework

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Sep 12, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

To reproduce:1. Open attached project ("case_1183703.zip")2. Open "Test" Game Object from Hierarchy3. In the Inspector window try to... Read more

0
votes
Fixed

[VCS] Inspector Check Out button does not show up when the initial selec...

Version Control

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Sep 12, 2019

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Version/s: 2019.3.0a4, 2020.1.0a1, 2020.1.0a4

How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create 3 new scripts and... Read more

0
votes
By Design

directional lights - main light selection

URP Features

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Sep 12, 2019

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Version/s: 2019.3.0b2

The automatic main light selection for directional lights selects different lights for different color hue values. 1. Download MainL... Read more

0
votes
Fixed

[Mono] [Coverage] crash on mono_profiler_get_coverage_data when calling ...

Mono

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Sep 12, 2019

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Version/s: 2019.3, 2019.3.0a12, 2020.1.0a1

How to reproduce:1. Open the "mono_profiler_coverage_crash.zip" project2. Enable Code Coverage (Preferences > General > Enable... Read more

0
votes
Fixed

[Android] Screen.safeArea and Screen.cutouts return incorrect values on ...

Android

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Sep 12, 2019

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Version/s:

Code assumes that we render behind the notch, but when Screen.fullScreen == false we don't and incorrect values are returned. Repro ... Read more

3
votes
Fixed

[HDRP][Shadergraph] Texture preview is only animated by time node in Pla...

Package: Scriptable Render Pipeline HD

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Sep 12, 2019

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Version/s: 7.2.0, 6.9.0

Steps to reproduce:1. Add paths to manifest.json of latest HDRP and Universal packages2. Open "New Shader Graph" and observe Same Te... Read more

0
votes
Fixed

Errors are thrown after Middle-Clicking on GameObject when the GameObjec...

Graphics - General

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Sep 12, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open the attached user's project (case-1183667-Project.zip)2. Open the SampleScene3. Click on the GameObject (en... Read more

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