Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0b2
Issue ID
1183687
Regression
No
directional lights - main light selection
The automatic main light selection for directional lights selects different lights for different color hue values.
1. Download MainLightSelection.zip and open the project it contains.
2. Open the sample scene.
3. Select the "Change My HUE" directional light.
4. Change the hue value of the light color.
6. observe the sky (and shadows if there are objects in the scene) switching between the lights.
Reproducible in 2019.3.0b2 SRP 7.1.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
by-design that the main light is auto-set to the brightest light in the scene, and if user doesn't want that, user can manually assign the main light in LightingSettings