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[Test]Light color change via API makes wrong color on Baytrail
Changing the light color to red via API used to apply red light to trees and terrain on Baytrail, but recently this began making the... Read more
tables not always displayed correctly in the Manual
http://forum.unity3d.com/threads/why-is-unity-documentation-so-bad.335889 Read more
iOS SDK: Xcode and app are freezed if user declines incoming call that i...
For asset package only1. Play Ads2. Receive the all while Ad is playing3. Decline the call Actual result:Xcode and app are freezedPl... Read more
EditorGUI.CurveField preview is not repainted
To reproduce:1 Click the MenuItem "Examples/Create Curve For Object"2 Click the Button "change curveX"3 The preview is not changed Read more
Regression in Windows Download Assistant
In the Unity 5.2.0a4 Download Assistant (from http://beta.unity3d.com/download/7747a2c50081/download.html), select all options and p... Read more
[Android] Development Player crashes on startup with Amazon Fire HD 6
The Development Player crashes on startup with Amazon Fire HD 6. Read more
Physics 2D Raycaster always overrides UI raycaster regardless of sorting...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Play the scene4. Select the EventSystem gameobject5. Hover ove... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector