Search Issue Tracker
Fixed
Votes
0
Found in
4.1.0f4
Issue ID
534759
Regression
No
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3.
1 Create new project and import character controller
2 Put 2 instances of 3rd Person Controller.prefab to the scene.
3 Choose 1 and rotate it-
You will notice 2 things:
1)Rotation field in Transform inspector doesn't become bold
2)If you apply modifications to the prefab they are actually applied but the instance of the prefab already present in the scene (second 3rd Person Controller) is not updated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment