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Static batching + deferred rendering + custom shader batch less then expected
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- VFX Graph not retaining reference to custom spawner
- [URP] Blend Style panel is translucent and appears to be of different colour
- ProjectFilesGenerator.ProjectFileGeneration event isn't raised
- [Asset Import] Errors thrown on creating a project using microgame templates
- A game object is instantiated in a translated transform position when it is instantiated as a child of a new parent object