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Frame rate is erratic, both in the editor and in the game when compiled
The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to rotate the camera, nothing fancy going on here, which is why it's peculiar, I looked therough the Profiler, but could see nothing of mine that would cause this.
Run the game in editor or in game, and watch for hitching in horizontal movement, this also has nothing to do with vSync, since that involves tearing, not hitching.
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