Search Issue Tracker
Fixed
Votes
0
Found in
4.1.0f4
Issue ID
535312
Regression
No
Frame rate is erratic, both in the editor and in the game when compiled
The issue:
The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to rotate the camera, nothing fancy going on here, which is why it's peculiar, I looked therough the Profiler, but could see nothing of mine that would cause this.
To reproduce:
Run the game in editor or in game, and watch for hitching in horizontal movement, this also has nothing to do with vSync, since that involves tearing, not hitching.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Add comment