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[URP] Custom Renderer Feature is not being serialized
Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more
Services IAP tab Import feature points at broken unpackaged IAP/UDP assets
Services IAP tab Import feature points at broken unpackaged IAP/UDP assets Current result:After enabling IAP in a project from ihe s... Read more
Custom Audio Asset doesn't emit sound when played in Timeline
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "Timeline" GameObject from the Hierarchy3. ... Read more
[HDRP] Making a prefab with Custom Pass Volume crashes Unity
Version tested: 2020.1.0a12 + HDRP/Staging Steps to reproduce: 1) In any HDRP project create an empty object, add Custom Pass Volume... Read more
[Shader] Shadergraph errors do not clear from asset
Steps to reproduce:1. download project and open scene2. open "broken.shadergraph"3. select custom function node and remove "//" (see... Read more
[Shader] changing lightloop.hlsl and going back to editor does not updat...
Steps to reproduce: 1. download project and open scene2. In project, find LightLoop.hlsl in Packages/com.unity.render-pipelines.high... Read more
TextMeshPro Text is being changed in every scene when checking outline f...
To reproduce:1. Open the attached project 1196281.zip2. Check both scenes3. Notice that text in both scenes have the same outlines A... Read more
Unity doesn't recognize some assemblies resulting in missing components
Reproduction steps:1. Open "PackageLoadFailure_2018412.zip" project2. Select "StyleTestPrefab" GameObject3. Notice "StyleSheets" com... Read more
[Playables] The first frame of the Animation Playable is delayed when en...
How to reproduce it:1. Open the project "animationProject"2. Open the scene "SampleScene"3. Press the Pause button4. Press the Play ... Read more
[URP] Post-Processing is not applied to the Scene when Render UI Event i...
How to reproduce:1. Open user's attached 'URP-postproc-bug.zip' project2. Open 'SampleScene' Scene3. Select UniversalRenderPipelineA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor