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[UI] Per-renderer lightmap preview is not cleared after disabling GI and...
Steps to repro: 1. Open attached project and ''Shadowmask' scene; 2. In the Hierarchy select ''Cube' gameobject; 3. In the Inspecto... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce: 1. Open p... Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps: 1. Open user attached project 2. Open scene "Bug Repro Scene" 3. Open the Timeline Window 4. Select GameObject "Timelin... Read more
Post Process Layer modifies the Viewport Rect of the Camera
To reproduce: 1. Open the attached project (Bug Project.zip) 2. Open the Bugged Scene 3. Select Main Camera 4. Toggle Post Process ... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
Setting HideFlags.HideInInspector on a prefab's component shows the comp...
To reproduce: 1. Open the attached project (hideFlags.zip) 2. Open the Sample Scene 3. Select the Cube game object in the Hierarchy... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce: 1. Open project 2. Build and run 'main' scene 3. Observe, that scene is fully in black color 4. Open 'CustomRT' scrip... Read more
SerializedProperty.PropertyField is not editable in an EditorWindow when...
How to reproduce: 1. Open the attached "TestFor1082565.zip" project 2. In the top menu bar click Test -> My Window 3. In the recentl... Read more
Collaborate updates take a long time on big projects
Collaborate takes forever STILL INVESTIGATING CAUSE OF THIS ISSUE 1. What happened When receiving an update from colaborate, unity... Read more
Playables give a different pose to Mecanim
To reproduce: 1. Open the user's attached project 2. Open the scene "Playables Pose Bug" and play it 3. Observe both animations Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode