Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.0.1
Issue ID
1185340
Regression
No
[URP]SpeedTree Shaders makes shadows become fully black when switching to URP SpeedTree Shaders
Steps to reproduce:
1. Open user's attached project "WaterShaderExample.zip"
2. Open "WaterTest" scene
3. Notice that the trees have dark almost full black shadows
Expected results: URP shaders do not make the materials darker then it should be
Actual results: URP Shaders makes the Materials darker then they should be
Reproducible with: 2019.3.0a1(7.0.1), 2019.3.0b3(7.0.1), 2020.1.0a5(7.1.1)
Not Reproducible with: 2018.4.8f1(4.10.0), 2019.1.14f1(5.7.2), 2019.3.0a1(6.7.1)
Notes: SpeedTree is an Assets from the Asset store. The bug does not reproduce on LWRP, the LWRP Shaders makes the Materials become invisible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
This is a duplicate of issue #1171489