Search Issue Tracker
Crash on Scene Load
To reproduce:1. Open attached project2. Open test scene3. Editor crashes Read more
Mask component is not masking its child
Reproduction steps:1. Open "Maskbug" scene in (\Assets\Scenes\LoadingScenes\Maskbug.unity)2. In scene view the image of the PS4 cont... Read more
LayerMask.LayerToName(int) is reporting incorrect values
To reproduce:1. Open the attached project and the 'LayerMaskBug' scene.2. Review the 'LayerMaskCheck' script. Note that script feeds... Read more
Editor crashes when compiling scripts if the scripts are written in a ce...
To reproduce:1. Open the project I attached ("repro(2).zip")Unity should crash when compiling scripts. I have removed every line tha... Read more
[RenderTexture|Compute] RenderTexture used in ComputeShader does not wor...
To reproduce:- Open attached project- Open "WaterEffect" scene and play- Notice RenderTexture rendered correctly- Build this scene a... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2 1. What happened When running on an iPad Air or other iPad that support... Read more
Transitioning to an empty state causes layers to not blend properly
How to reproduce: 1. Open attached project (AnimatorBugProject.zip)2. Open scene demo.unity3. Play the scene4. Hit the 'Attack' butt... Read more
[Collision] OnParticleCollision() is not consistent while moving
Repro steps:1) open my attached player and run scene main_test2) Play the scene and select Start Game3) Try moving the Player object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved