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Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more
9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...
How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more
URP _EMISSION keyword removed from Material when Global Illumination is ...
How to reproduce:1. Open the attached “IN-131384“ project2. In the Hierarchy window, select the “Sphere“ GameObject3. Set the Inspec... Read more
[OpenGL] Alpha channel loss in .dds Textures when viewing them with Open...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Pla...
How to reproduce:1. Open the attached “IN-115564“ project2. Open the “Game“ scene3. Enter Play mode4. Observe the freeze Reproducibl... Read more
DataBuffer::GetCurrentResourceWriteable error is thrown in custom SRP wh...
Reproduction steps:1. Open the attached “custom-srp-project.zip” project2. Open the “Assets/Scenes/Baked Light/Baked Light Scene.uni... Read more
GameObject is not masked when the "Render PostProcessing Effects" pass e...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more
Fields in Action Properties require two clicks to focus when switching f...
Reproduction steps:1. Create a new project and install the Input System package2. Right-click in the Project Window and select Creat... Read more
[Android] 30-45% of allocated memory is "Untracked" in an empty project ...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor