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Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4, 6000.6.0a1

Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more

1
votes
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9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...

UI Toolkit Graphics

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Mar 23, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more

1
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URP _EMISSION keyword removed from Material when Global Illumination is ...

Lighting

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Feb 09, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5, 6000.6.0a1

How to reproduce:1. Open the attached “IN-131384“ project2. In the Hierarchy window, select the “Sphere“ GameObject3. Set the Inspec... Read more

1
votes
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[OpenGL] Alpha channel loss in .dds Textures when viewing them with Open...

OpenGL

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Nov 06, 2024

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Version/s: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more

1
votes
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DX12 Projects close and are not being created when creating XR Templates...

DirectX12

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Mar 25, 2025

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Version/s: 6000.0.44f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more

1
votes
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Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Pla...

Kernel

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Sep 30, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-115564“ project2. Open the “Game“ scene3. Enter Play mode4. Observe the freeze Reproducibl... Read more

1
votes
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DataBuffer::GetCurrentResourceWriteable error is thrown in custom SRP wh...

Vulkan

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Dec 02, 2024

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Version/s: 6000.0.29f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “custom-srp-project.zip” project2. Open the “Assets/Scenes/Baked Light/Baked Light Scene.uni... Read more

1
votes
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GameObject is not masked when the "Render PostProcessing Effects" pass e...

Upscalers

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Dec 04, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more

1
votes
Active

Fields in Action Properties require two clicks to focus when switching f...

Package: Input System

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Oct 06, 2025

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Version/s: 1.15.0

Reproduction steps:1. Create a new project and install the Input System package2. Right-click in the Project Window and select Creat... Read more

1
votes
Active

[Android] 30-45% of allocated memory is "Untracked" in an empty project ...

Package: Memory Profiler

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Jul 07, 2025

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Version/s: 1.0.0

Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more

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