Search Issue Tracker
Active
Under Consideration for 2021.3.X
Fixed in 2023.3.0a11
Votes
1
Found in
2021.3.27f1
2023.3.0a9
Issue ID
UUM-41296
Regression
Yes
"CommandBuffer.ClearRenderTarget" doesn't work when "Native RenderPass" is enabled
How to reproduce:
1. Open the attached project “RenderPassBug.zip“
2. Open the “SampleScene“ Scene
3. Select the “URP-HighFidelity-Renderer“ asset
4. Enable “Native RenderPass“ in the Inspector
Expected result: The Game view is red
Actual result: The Game view isn’t red
Reproducible with: 2021.3.27f1
Can’t test with: 2022.3.3f1, 2023.1.1f1, 2023.2.0a21 (Provided code is for URP 12.1.12)
Reproduced on: Windows 10
Not reproducible on: macOS 13.4 (Intel)
Notes:
- Also reproducible in Player
- Selecting the Scene view and then selecting the Game view makes the Game view red when “Native RenderPass” is enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.3.0a11):
The issue is fixed by drawing a full screen quad when the clear command is used inside a render pass.