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Duplicate
Duplicate in 2021.3.X
Votes
1
Found in
2021.3.27f1
Issue ID
UUM-41296
Regression
Yes
"CommandBuffer.ClearRenderTarget" doesn't work when "Native RenderPass" is enabled
How to reproduce:
1. Open the attached project “RenderPassBug.zip“
2. Open the “SampleScene“ Scene
3. Select the “URP-HighFidelity-Renderer“ asset
4. Enable “Native RenderPass“ in the Inspector
Expected result: The Game view is red
Actual result: The Game view isn’t red
Reproducible with: 2021.3.27f1
Can’t test with: 2022.3.3f1, 2023.1.1f1, 2023.2.0a21 (Provided code is for URP 12.1.12)
Reproduced on: Windows 10
Not reproducible on: macOS 13.4 (Intel)
Notes:
- Also reproducible in Player
- Selecting the Scene view and then selecting the Game view makes the Game view red when “Native RenderPass” is enabled
-
Resolution Note:
DX12 version of this bug was fixed here. Vulkan version already fixed in the duplicate bug.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-41126 -
Resolution Note (2021.3.X):
DX12 version of this bug was fixed here. Vulkan version already fixed in the duplicate bug.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-41126
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This is a duplicate of issue #UUM-41126