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Won't Fix
Won't Fix in 2022.3.X
Votes
1
Found in
2022.3.0f1
Issue ID
UUM-40387
Regression
No
[Forward+] GPU Frame Time is bad on Android Vulkan, when object covers a lot of screen pixels
Peter is aware of this issue and he says he will look into this after vacation.
Steps:
- Open attached project (ForwadPlusAndroidPerf2.zip)
- Switch to Android platform
- Open Repro scene
- Depends on what you want to test, enable the light / camera objects
- Make player build on Android Vulkan
- Open profiler and observe GPU Frame Time module number (If you don't have this profiler module, add it on the Settings of Profiler Modules)
Attached pics shows devices Forward+ GPU timing is >> Forward, when the cube covers most of screen pixels.
GPU Frame Time:
- S7 Edge Mali-T880 Android 8
* Forward+ {color:#de350b}50.85{color}ms VS Forward 33.39ms
OnePlus 8T Adreno 650 Android 13
*
* Forward+ {color:#de350b}16.60{color}ms VS Forward 8.52ms
Reproducible:*
2023.2.0a20.3021.2930
2022.3.0f1
Tested on:
S7 Edge Mali-T880 Android 8
S10+ Adreno 640 Android 10
OnePlus 8T Adreno 650 Android 13
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Resolution Note:
The situations described in this bug are known performance trade-offs of Forward+ compared to Forward classic. We will improve the documentation regarding the offering of those renderers and look to improve some of the corner cases in the Forward+.
Resolution Note (2022.3.X):
The situations described in this bug are known performance trade-offs of Forward+ compared to Forward classic. We will improve the documentation regarding the offering of those renderers and look to improve some of the corner cases in the Forward+.