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Under Consideration for 2021.3.X, 2022.3.X, 2023.2.X

Votes

1

Found in

2020.3.36f1

2021.3.5f1

2022.1.6f1

2022.2.0a17

2023.1.0a2

2023.2.0a1

Issue ID

UUM-7696

Regression

No

Unity editor crashes when changing GameObject's Layer while in Play Mode

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To reproduce:
1. Open the project “Cloak and Feather”
2. Open the “Test Room” scene
3. Enter Play Mode
4. Expand the “LowWall” object in the Hierarchy
5. Select “Vaultable” object
6. Change its Layer to any other, except Hitbox
7. Observe crash

Reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2

Reproduced on: macOS Monterey 12.4 (Intel)

First few lines of Stack Trace:
0x00007ff73478c77b (Unity) `anonymous namespace'::PatchPropertyImpl
0x00007ff73478d53f (Unity) ThreadedDisplayList::PatchableData::WriteParameters
0x00007ff73478b66a (Unity) ThreadedDisplayList::Call
0x00007ff734c7b21f (Unity) ApplyMaterialPassWithCache
0x00007ff734c7ae8a (Unity) ApplyMaterialPassAndKeywordsWithCache
0x00007ff7349f8ca2 (Unity) BatchRenderer::ApplyShaderPass
0x00007ff7349fd7ca (Unity) ForwardRenderLoopJob
0x00007ff734e57df3 (Unity) GfxDevice::ExecuteAsync
0x00007ff7347799ec (Unity) GfxDeviceClient::ExecuteAsync
0x00007ff734a0388b (Unity) ForwardShaderRenderLoop::StartRenderJobs
0x00007ff7349ff22f (Unity) ForwardShaderRenderLoop::PerformRendering

Note: cannot be reproducible on a new project or with a new GameObject

 

 

Update (9-21-22). Stack trace is

     Unity.dll!physx::Dy::PxsSolverStartTask::setupDescTask() Line 1214    C++
     Unity.dll!physx::Dy::PxsSolverStartTask::runInternal() Line 1402    C++
     Unity.dll!physx::Cm::Task::run() Line 67    C++
     Unity.dll!PhysxJobFunc(physx::PxBaseTask * task) Line 286    C++
     Unity.dll!ujob_execute_job(ujob_control_t * con, ujob_lane_t * self, ujob_job_t * job, ujob_handle_t job_handle, int workstealing_thread_index) Line 949    C++
     Unity.dll!lane_guts(ujob_control_t * con, ujob_lane_t * self, int sleep_allowed, int stealing_allowed) Line 1065    C++
     Unity.dll!lane_run_loop(ujob_control_t * con, ujob_lane_t * lane) Line 1082    C++
     Unity.dll!worker_thread_routine(void * threadContext) Line 1108    C++
     Unity.dll!Thread::RunThreadWrapper(void * ptr) Line 113    C++

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