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Screen.dpi always reports zero on Windows Phone 8
Steps to reproduce: 1. Created a project which reports Screen.dpi 2. Deploy it to Windows Phone 8 3. Reported dpi is zero. Tested w... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more
When you slice up a sprite sheet, the resulting sprites are not in alpha...
When you slice up a sprite sheet, the resulting sprites are not in alphabetical order. To reproduce: 1. Open any project containing... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html - scroll down to "Meshes & A... Read more
Strange Occlusion Culling behaviour when camera clips through occluding ...
Steps to reproduce : - import the project attached - open the scene - press play and notices that when the camera moves into an occ... Read more
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce: 1. Open attached project 2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger colli... Read more
Children with collider2d do not inherit rotation correctly from a parent...
To reproduce: 1. Create an empty gameobject and attach a rigidbody2d to it 2. Create another empty gameobject and attach a polygon c... Read more
"Prerendered Icon" setting is not passed to Xcode
To reproduce: 1. Open the attached project 2. Edit -> Build Settings -> Player Settings 3. Verify that "Prerendered Icon" setting is... Read more
Caching.cleancache does not work
Caching.cleancache does not work on Android devices in Unity 4.3. This is a regression from Unity 4.2. Reproduced on: Google Nexus ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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