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[VFX Graph] TriggerOnDie spawn particles when particles are alive
Steps to reproduce: 1. import the linked unity package 2. open the VFX 3. drag and drop the VFX in the scene. Actual results: Notice... Read more
TMP Input Field is moving Text and Caret UI positions for each new line ...
Reproduction steps:1. Open the attached “InputFieldCaret.zip” project2. Open the “SampleScene”3. Enter the Play mode4. In the Input ... Read more
[Linux] The mouse wheel input is inverted when scrolling in the Build
Reproduction steps:1. Open the attached “IN-89794” project2. Build and Run the project (File > Build and Run)3. Scroll Up or Down... Read more
Placeholder nodes overwrite nodes inside the graph and don't revert back
Steps to reproduce: 1. Create a graph with custom nodes. 2. Delete the custom nodes back cs files. Wait for domain reload 3. Reopen ... Read more
"Unable to get the list of approved APIs." is thrown when testing the Ap...
How to reproduce:1. Open the attached project "IN-89230.zip"2. Build the project for UWP3. Open the built Solution with Visual Studi... Read more
TimelineAsset.SetStandardFrameRate() throwing errors due to a typographi...
How to reproduce:1. Create an empty project2. In the Project window, locate the Packages folder3. Navigate to “Packages > Timelin... Read more
Error "InvalidOperationException: You are trying to read Input using the...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/dadasd.unity” Scene3. Enter the Play Mode4. Click on... Read more
No Font Asset is assigned to filenames when Editor version is saved in a...
Steps to reproduce:1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}}2. In Unity Hub, locate t... Read more
DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Reproduction steps:1. Open the attached “PropertyDrawer Bug.zip” project2. Open the “SampleScene”3. Select “Main Camera” GameObject ... Read more
Can't open a subgraph from a node
Steps to reproduce: 1. Create a subgraph node and add a subgraph to it. Actual results: There is no way to open the linked subgraph ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open