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[HDRP] NullReferenceException is thrown continuously when "Path Tracing"...
On adding "Path Tracing" Override to "Volume Profile" asset throws NullReferenceException continuously when Scriptable Render Pipeli... Read more
[Mobile] Crash on UnloadAssetBundle when calling AssetBundle.Unload()
How to reproduce:1. Open the "AssetBundleUnload.zip" project with iOS or Android platform2. Assets > Build AssetBundles3. Build &... Read more
UI Image's Material instance doesn't update in Canvas when using Materia...
How to reproduce:1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene"2. Enter the Play Mode3. Open the UI... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more
[ShaderGraph] Converting a node with no output edge connected to a subgr...
Converting a node that is not attached to anything (input and output) to a subgraph via the right click menu option "Convert to Sub ... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps:1. Open attached project2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManif... Read more
Asset Bundles are binary different when building them after quitting Unity
Reproduction steps:1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project2. Open Add... Read more
[Shader Graph] Shader Graph Window is not available in Windows drop down
[Shader Graph] Shader Graph Window is not available in Windows drop down To reproduce:1. Create a new project2. Install Shader Graph... Read more
[Sprite Editor] Dropdown icon of Name Property is missing from "Secondar...
The dropdown icon is missing for the Name property dropdown from the Secondary Texture window under Sprite Editor window. Refer atta... Read more
[TextMeshPro-Text] New TMP Text does not show properties of default TMP ...
Newly created TextMeshPro do not acquire the properties of default TextMeshPro preset. Steps to repro:1. Open the attached project.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS