Search Issue Tracker
By Design
Votes
0
Found in
2019.2
2019.2.3f1
2019.3
2020.1
Issue ID
1200308
Regression
No
UI Image's Material instance doesn't update in Canvas when using Material.SetFloat
How to reproduce:
1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene"
2. Enter the Play Mode
3. Open the UI by pressing the "Z" key
4. Click on the red button
Expected result: Animation plays for the button to turn green from red
Actual result: Material is changed but changes don't appear on the button
Reproducible with: 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Couldn't test with: 2017.4.35f1, 2018.4.14f1 (project's Scripts break)
Note: Unfocusing Editor and switching back to it updates the Material instance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
Use image.materialForRendering instead of image.material