Search Issue Tracker
By Design
Votes
0
Found in
2019.2
2019.2.3f1
2019.3
2020.1
Issue ID
1200308
Regression
No
UI Image's Material instance doesn't update in Canvas when using Material.SetFloat
How to reproduce:
1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene"
2. Enter the Play Mode
3. Open the UI by pressing the "Z" key
4. Click on the red button
Expected result: Animation plays for the button to turn green from red
Actual result: Material is changed but changes don't appear on the button
Reproducible with: 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Couldn't test with: 2017.4.35f1, 2018.4.14f1 (project's Scripts break)
Note: Unfocusing Editor and switching back to it updates the Material instance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Use image.materialForRendering instead of image.material