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[UWP] Different UWP capabilities cause errors in Package.appxmanifest
Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Observ... Read more
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more
Loading asset bundles in the editor does not work
To reproduce:1. Open attached project2. In menu select Wooga -> Test -> LoadAssetBundles3. Loading asset bundles in the editor... Read more
[InputField] Image renders on InputField and makes it unselectable
Repro steps:1) Open the project and TestScene2) Run and try to click on text - notice it is impossible3) Select Canvas -> ImagePo... Read more
Compilation error The type exists in both
To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more
All animation events in a clip get played at once when animator.Play() i...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Scene contains two squares3. Play the scene- Note how one of th... Read more
[GLCORE] Using TextMesh and Native rendering plugins in same scene break...
To Reproduce: 1. Open the attached project in Editor and run.2. Observe that nothing is rendered in GameView.3. Disabling GUIText co... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png)2) Click the image and in the Inspector wi... Read more
[Animation] Events are called in animation clips that are blended out in...
Reproduction steps:1. Open attached "BlendTreeEventBug" project.2. Open and play "Test" scene3. Open the console window - Notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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