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Fixed in 5.2.1



Found in


Issue ID




[Animation] Events are called in animation clips that are blended out in the blend tree



Reproduction steps:
1. Open attached "BlendTreeEventBug" project.
2. Open and play "Test" scene
3. Open the console window

- Notice that event is called two times, one time from clip 1 and one time from clip 2
- This should not happen because only clip 2 is playing and clip 1 is blended out

Comments (1)

  1. 7c71e6c0e28e6b5f31fa33daef85f23b?d=mm


    Mar 22, 2017 06:06

    I also have this exact issue, using Unity 5.5.0f3.

    if a blend tree is mixing between multiple animations, it will call all events in those animations.

    Occasionally, it will also call events from animations in the blend tree that are not being mixed.

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