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MaterialEditor.PropertiesDefaultGUI do not use correct Rect to draw whil...
GUILayoutUtility.GetRect do not give the correct Rect while in preset.MaterialEditor.PropertiesDefaultGUI do not use correct rect wh... Read more
The Hierarchy window does not update when the parent of the GameObject i...
How to reproduce:1. Open the project "case_1200758-HierarchyWindow"2. Open the Scene "SampleScene"3. Press the Play button4. Drag th... Read more
[ARKit] Definition for 'kXRInterfaceMatchAnyVersion' is missing when ARK...
How to reproduce:1. Create a new Unity project2. Import the packages "Input System" (version 1.0.0-preview.3) and "ARKit XR Plugin" ... Read more
First created Terrain Layer does not get applied as a Base Layer for the...
Reproduction steps:1. Open the attached project named Case_12007362. Select the Terrain in the Scene3. Select Paint Texture Tool -&g... Read more
NullReferenceException is thrown when setting ParticleSystemJobData size...
How to reproduce:1. Open attached project "TestUnity.zip" and scene "ParticleSystemJob_setSize"2. Enter Play mode3. Observe Console ... Read more
[Addressables] Unhandled exceptions appear when trying to catch wrapped ...
To reproduce:1. Open the QA attached project "1200639.zip"2. Press play3. Check the console for errors Actual result: Exception of t... Read more
GameObject Gizmo axis are glitchy when SceneView AlignViewToObject is ca...
To reproduce:1. Open attached project ("case_1200632.zip")2. From Hierarchy window select "Cube" GameObject3. In the Inspector windo... Read more
Crash after "[Physics.PhysX] Foundation: Invalid registration detected" ...
Steps to repro:1. Open the project attached by the user2. Enter Play mode3. Wait a few seconds until "[Physics.PhysX] Foundation: In... Read more
GameObjects with colliders have inaccurate collision with Terrain
Steps to reproduce:1. Open attached Unity project2. Open "SampleScene" scene3. Press Play Expected outcome: Cube lands on the very t... Read more
Creating temporary RenderTextures with a RenderTextureDescriptor severel...
How to reproduce:1. Open user-submitted project (TtempRT_desc2019.3)2. Open the SampleScene3. Enter Play Mode4. Open Window > Ana... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS