Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a5
2019.3.0b12
2020.1.0a1
Issue ID
1200526
Regression
Yes
GameObjects with colliders have inaccurate collision with Terrain
Steps to reproduce:
1. Open attached Unity project
2. Open "SampleScene" scene
3. Press Play
Expected outcome: Cube lands on the very top of terrain surface
Actual outcome: Cube ignores collision, landing partly inside of terrain surface
Reproducible with: 2019.3.0a5, 2019.3.0f1, 2020.1.0a15
Not reproducible with: 2019.3.0a4
Could not test with: 2017.4.35f1, 2018.4.13f1, 2019.1.14f1, 2019.2.14f1 (Project errors when downgrading)
Note: Tested with various types of colliders (Box, Sphere, Cylinder, etc.)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- All other Package Manager filter options are hidden when "Update Available" option is selected and "Filters" tab is reopened
- Crash on RaiseException when generating lighting in a specific project
- Joints behavior changes when duplicating GameObjects with Configurable Joints or storing them as a prefab
- Shadows stop rendering before falloff threshold when the Camera position changes in HDRP
- Importers name is not truncated in the Importer type dropdown menu
Add comment