Search Issue Tracker
Fixed in 2020.1
Fixed in 2019.3
Votes
0
Found in
2019.1.0a6
2019.2
2019.2.12f1
2019.3
2020.1
Issue ID
1200758
Regression
Yes
The Hierarchy window does not update when the parent of the GameObject is changed in the script during the Play Mode
How to reproduce:
1. Open the project "case_1200758-HierarchyWindow"
2. Open the Scene "SampleScene"
3. Press the Play button
4. Drag the GameObject "GamePieceObject1" (the red small square) into another white square
5. Observe the results in the Console window and the Hierarchy window
Actual results: The parent of the GameObject "GamePieceObject1" instantly changes to the GameObject "GameLocationObject1 (1)" in the Hierarchy window
Expected results: The parent of the GameObject "GamePieceObject1" is still the GameObject "GameLocationObject1" in the Hierarchy window
Reproducible with: 2019.1.0a6, 2019.1.14f1, 2019.2.13f1, 2019.3.0b12, 2020.1.0a14
Not reproducible with: 2017.4.35f1, 2018.4.12f1, 2019.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] SystemInfo.systemMemorySize returns negative values
- Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
- [Profiler] Only the first frame gets highlighted in the CPU Usage chart when selecting samples in the Hierarchy
- [UWP] Builds fail with Rewired
- [macOS] Video Player's 5.1 audio channel layout is incorrect when outputting to Audio Source
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a17.
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0f4.