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Project fails to build for WebGL when using NumSharp
How to reproduce:1. Open the user's attached project2. Build the project for WebGL (File -> Build Settings -> Build) Expected ... Read more
[iOS] [URP] Inconsistent light reflections when light intensity is above...
Reproduction steps:1. Download and open the attached "iOS Lights" project2. Build and deploy the project to iOS3. Observe the light ... Read more
[Android] Input.touchPressureSupported returns true when built on Androi...
Reproduction steps:1. Open the attached project "1402539_repro.zip"2. Build the project on an Android device3. Tap the screen Expect... Read more
Incorrect tooltip displayed for the Edit Polyline button of Polygon Coll...
Steps to reproduce:1. Create a new 3D Project2. Right-click in the Hierarchy window and select "Create Empty"3. In the Inspector win... Read more
PlatformNotSupportedException is thrown when using System.Security
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
Invalid package dependencies error when creating a new 3D (URP) Core pro...
Reproduction steps:1. Create and open a new 3D (URP) core project Expected result: There are no errorsActual result: There is an err... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce:1. Open the user attached "BundleCRC.zip" project2. Go to Window > Asset Management > Adressables > Groups... Read more
[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps:1. Download and open the attached "Skinned Mesh Bug.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
Creating AudioClip with non-standard frequency 48000hz is fixed to 44100...
How to reproduce:1. Open the user's attached project2. Build and run the project for WebGL (File -> Build and Run)3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build