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Project fails to build for WebGL when using NumSharp
How to reproduce: 1. Open the user's attached project 2. Build the project for WebGL (File -> Build Settings -> Build) Expected res... Read more
Pre-release packages do not show in the package manager when "Enable Pre...
How to reproduce: 1. Open the attached project "1422898" 2. Open Window -> Package Manager 3. In Package manager press Advanced -> A... Read more
[Android] Input.touchPressureSupported returns true when built on Androi...
Reproduction steps: 1. Open the attached project "1402539_repro.zip" 2. Build the project on an Android device 3. Tap the screen Ex... Read more
Incorrect tooltip displayed for the Edit Polyline button of Polygon Coll...
Steps to reproduce: 1. Create a new 3D Project 2. Right-click in the Hierarchy window and select "Create Empty" 3. In the Inspector ... Read more
PlatformNotSupportedException is thrown when using System.Security
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
Invalid package dependencies error when creating a new 3D (URP) Core pro...
Reproduction steps: 1. Create and open a new 3D (URP) core project Expected result: There are no errors Actual result: There is an ... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce: 1. Open the user attached "BundleCRC.zip" project 2. Go to Window > Asset Management > Adressables > Groups 3. In... Read more
[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps: 1. Download and open the attached "Skinned Mesh Bug.zip" project 2. Build and deploy the project to iOS 3. Obser... Read more
[URP] "RenderTexture.Create failed" thrown with Linear Color Space, Disp...
How to reproduce: 1. Open the attached project ("PP Bug Report.zip") 2. Build And Run on an iOS device Expected result: The Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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